quinta-feira, 25 de maio de 2023

My South Africa Vacation (Feb 6 - 22, 2019)

Hi. I thought it would be nice to catch up people who don't see my Facebook photos on my trip to South Africa. Our trip was from Capetown to Port Elizabeth along the Garden Route, and some game drives to the east of Port Elizabeth. We skipped Johannesburg, since I am not much into cities. We skipped Kruger National Park; it is a much larger safari park, but since we had plenty to do on the two days that I allotted to game drives, and Kruger was 1500 km north of Port Elizabeth - and Kruger has malaria which the southern part of South Africa does not, there did not seem to be any point.

What is the difference between a game drive and a safari? About $2000. For $20,000 a day, you can fly around in a helicopter and sleep in luxurious tents and eat luxurious food (which we can't eat anyway, unless we chose one of the few kosher safaris that operate in Kruger). For $2,000 a day, you get a few game drives and sleep on the preserve with the aforementioned luxurious food. For $200, you can join one of the game drives and see the animals, and get one luxury meal. For $20, in very select locations, you can simply hire someone to join you in your car and drive around yourself. I chose 1 day of the $200 variety and one day of the $20 variety.

South Africa is very inexpensive: food, lodging, many goods, many experiences. Even the speeding tickets were inexpensive. The items that were at normal price were international brands, such as our car rental and items such as imported sneakers.

My companion and I left Israel for South Africa on Wed evening, Feb 6, 2019. This was out first experience in flying south, rather than west, which meant that we did not fly through any time zones. Which was weird.

We flew to Cape Town, where we stayed until Monday morning. The synagogue that we had intended to visit had burned down a few months before we arrived, but they held services elsewhere. it is easy to get kosher food in Cape Town, especially at Seapoint. It is easy to get kosher food all over South Africa, but specialty baked goods and meat are exclusive to Cape Town , Jo'burg, and one or two other major cities.

The closed synagogue

Downtown Seapoint

Me coming back from toveling dishes in the ocean
A visit to Cape Town must include a trip up Table Mountain, preferably on a day where the city is not covered in fog.
View from cable car going up to Table Mountain

Cable car reaching the top of Table Mountain

View of fog from Table Mountain

Walking around Table Mountain

View of Cape Town from just below the fog

Dassies are rock hyraxes

Flora on Table Mountain

These are available in all tourist shops and in most supermarkets

My kosher meat pie. Meat pies are ubiquitous in South Africa. That green drink is supposed to be vanilla, but it looks and tastes like nuclear waste.
Cape Town, like every other town in
Driving south from Cape Town along the cape

Petting a seal, for which they charge you (they don't tell you that until after you pet it)

There are penguins on the cape
Driving east from Cape Town we



































sexta-feira, 5 de agosto de 2022

12 Useful Websites for Hackers

  • Hacked Gadgets: A resource for DIY project documentation as well as general gadget and technology news.
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  • Exploit DB: An archive of exploits and vulnerable software by Offensive Security. The site collects exploits from submissions and mailing lists and concentrates them in a single database.
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  • Phrack Magazine: Digital hacking magazine.
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  • Metasploit: Find security issues, verify vulnerability mitigations & manage security assessments with Metasploit. Get the worlds best penetration testing software now.
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  • SecTools.Org: List of 75 security tools based on a 2003 vote by hackers.
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quarta-feira, 23 de setembro de 2020

It Makes Sense If You'Ve Read The Book...

Jonathan Strange & Mr Norrell: a Board Game of English Magic probably seems like a really weird title for a game, at least until it's explained that it's based on Jonathan Strange & Mr Norrell, Susanna Clarke's novel about high society wizards operating in early 19th century England. It may sound like a good idea for a game, but despite a 2015 BBC television adaptation, the novel remains relatively obscure.

Broadly speaking there are two main components to a game: theme and mechanics. Both carry a lot of weight, and a great theme can prop up a mediocre game design (see Grimslingers) just as easily as a good game design can transcend a less interesting theme (see the Resident Evil Deck Building Game or the surprisingly good Spartacus board game, soon to be reprinted without its original TV show decor).

Jonathan Strange & Mr Norrell errs on the side of theme over mechanics, and any fan of the book who enjoys mid-weight board games will probably like this one. It does a good job of referencing the novel's strange blend of supernatural menace and powdered-wig high society, and presents a game design that fits that theme very well, rather than feeling tacked on after the fact like games based on licensed properties so often do.

Each player plays either the titular Jonathan Strange or Mr Norrell, or as one of two secondary characters from the book. The goal of the game is to accumulate enough magicianship to be able to confront "the gentleman with the thistledown hair" (the novel's main villain) before the game ends. This is done by accomplishing feats of magic in the form of playing out cards from your hand that add tokens of different types to the cards on the table in front of you. The catch is that only certain symbols can be played out each turn, so the game becomes an interesting combination of thinking several turns ahead but also madly scrambling to get enough magicianship points to beat the villain and win the game.

Game play is complicated by two additional types of card plays: "invitations," representing social events such as parties and concerts, and "introductions," meeting famous characters of the age such as Lord Wellington. Both types of cards can only be played at certain locations, requiring moving around a board depicting London and Europe of the early 1800s. Invitations are played to draw additional cards (either introductions or additional feats of magic to work on), and Introductions move you along a Prestige track, eventually unlocking powerful game play advantages.
The game as written does have one major issue: it is very difficult to win, so much so that the designers admitted that they made a last-minute change to the game design without playtesting it thoroughly, and have since released a simple variant (described here) to re-balance the game. A rookie game design mistake that should never have happened, but at least the designers have recognized the error and taken steps to correct it.

The game mechanics fit the theme well, and I suspect that the designers (Marco Maggi and Francesco Nepitello of War of the Ring fame) are fans of the book, or are at least very familiar with it. Unfortunately this doesn't necessarily work to the game's advantage, as for the most part the references to the novel assume that the players have read it. I don't think the game does enough to explain the setting and characters for those who haven't, and the game play isn't really remarkable enough to sustain interest in the game on its own.

Rating: 3 (out of 5) if you've read the novel, but probably only a 2 (out of 5) if you haven't. But it's a great book, so go read it and then play the game afterwards...